I'd be willing to be a lot of these agreements were inked pre-180, when EA was coordinating with with MS on DRM and Sony was a thorn in their side.
But now that that's history, the only thing holding EA back from publishing stuff like Titanfall for PS4, is how much money Microsoft is willing to pay.
Given how successful the Respawn guys have been though, first Medal of Honor, then Call of Duty, then Modern Warfare, and soon Titanfall, it'd be m...
@bsquwhere
My aim is very good, even without aim assist (take note I do not mean auto aim there's a difference). But shooters that utilize gamepads need it because analogue sticks are imprecise.
I haven't played COD in couple of years. I do think however, that Modern Warfare 2 was, mechanically speaking, perfect.
The cloud is only useful for things where latency isn't a major concern. AI, for example. Things you actually perceive, like texture quality and specific light sources, still need to be rendered using the console's hardware.
8gigs of GDDR5 are better for the gaming aspect of the console, 8gigs of DDR3 is better for operating system efficiency. Though, overall, even just 4 gigs of GDDR5 would be slightly better than standard DDR3.
Of course, the ope...
I'll believe it that when I see it.
Every game I've played on console without aim assist (Crysis games, Unreal Tournament III, Battlefield games) has felt wonky and imprecise.
It's a nice little easter egg, but everyone already knew this. Though I feel like there's more than a little of True Grit in The Last of Us as well.
That Killzone video was carefully edited so you wouldn't see the guy dying. And in some sequences, the player probably had invincibility enabled during the match.
This is often done because respawning would kill the momentum of the video.
All things considered though, it was a pretty honest representation of actual gameplay. Not like the Titanfall or Battlefield 4 presentations, where one guy runs around, killing dozens of people like nothing and conv...
I couldn't be less worried about Naughty Dog's transition to next gen.
All those scenes in The Last of Us where there was too much light to do proper anti-aliasing, or too much AI and the framerate was dropped below 30, it just shows how their final engine was pushing past the PS3's technological limits.
And lets not forget this little nugget:
***SPOILERS*** (seriously though why would one be here otherwise?)
Calling Joel and angel or a demon is more than a little hyperbolic. He's too well characterized to be categorized that way.
His choice at the end was selfish. Even if you want to rationalize it by pointing out what the Fireflies were doing was morally questionable, the fact of the matter is Joel didn't save Ellie because he was upset over the moral implications of sacrificing her, or...
I'm cool with this.
In fact, I'm cool with no more Uncharted games. The Last of Us proved you can have financial success with new IPs. So let's get some new IPs from the hottest developer on the planet.
Game development is a collaborative process. They probably tried and failed to get a consensus necessary for the company to make Jak 4.
Yes that's it exactly, these screenshots have no soul. In fact, that same criticism pretty much sums up Crytek doesn't it. They are a competent developer, but their games lack anything approaching an artistic soul.
That's why I rate Crysis 2 as their best game. It too has no soul, but they brought in an established author to write the dialogue, and he gave that game a brain to compensate.
You know, I don't actually like it, at least not for Uncharted.
It looks amazing yeah, but Uncharted games are slightly stylized so as not to create any uncanny valley. The photorealism of these screenshots would create a lot of dissonance with Drake's character model. (We're still a ways off from character models and movements that lie on the far side of uncanny valley.)
Might work for a shooter though.
At the end, was that...Justin Bieber?
But you said it yourself, this power point is based on the Sony Presentation.
Who knows how old that build of the game is, what improvements have been made since then? How much GG knew when they were told to begin work on the demo? And what limitations GG imposed on themselves so that they could meet their deadline?
We won't know for sure how system resources are being used until people like yourself, Gaffers, and Digital Foundry begin analyzing actual ...
All multiplayer animations are subpar compared to singleplayer. It would be unreasonable to do that much mocap. (All in all though I was actually impressed.)
Plus, it's a 3 minute video with no context and we don't even know how current this build is. It's too early to make determinations about it.
Just played it.
It's short, not quite as polished as the final game will be, but it's amazing how fast the game builds atmosphere. It was clearly one of the first levels, and was out of context, but it was effectively creepy, and you definitely felt the resource constrictions.
I'm very optimistic for the final product.
It's always brought up because it's cognitively dissonant for charming Nathan Drake to also be a murder machine.
For most people, it's only something they think about in retrospect. Our ability to suspend disbelief carries us through the game most of the time.
And it really only comes up with Drake (and now DeWitt, and reboot Lara Croft) because those characters are so much more fleshed out than say, the Doom marine, and they're not trained a...
Nifty, with a couple valid points, in regards to some of the underdeveloped threads that were unceremoniously wrapped up in act 2 of the game.
But I thought the ending was brilliant...if not entirely original.
All it cost was 16 mil to make Heavy Rain?
Well good then. The reason why Squeenix, Capcom, and EA can't make their money back is because of bloated dev costs.
They should take note of games like this. AAA titles that don't cost an arm and a leg to develop, and therefore don't need to sell 5 million units to make a solid profit.
Yeah, it's not as if he's created anything emotionally compelling. He's just made a half dozen bad to mediocre movies, and produced some mediocre TV.